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Old Nov 20, 2005, 05:59 PM // 17:59   #1
Ascalonian Squire
 
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Join Date: Jun 2005
Guild: The Dead Rabbits
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Default Re-Formed axe farming build

Alright I tried the axe spin and smit build everyones been trying to tell me that works, I tweaked it. Tell me your suggestions on this one.

Full set of gladiator armor any helmets fine +1 isnt giant
15^50 or Enchanted
11 or lower tats shield +45 -2 enchant

11tats - rune
11axe - rune
11healing

Cyclone Axe- Just keep using it but make sure you keep energy for heals
Bonetti's Defense- Use it a.s.ap. when you get the adrenline
Wary Stance- This is important use this when you first run in the mob and your waiting for adrenline for Bonetti's Defense
Healing Signet- when you have no energy to heal
Healing Breeze- run it all the time if you have the energy
Healing Hands- Use it when your being ganked
Live Vicariously- Put this on as soon as you enter the zone
Vigorous Spirit- Put it on before you run in and make sure to put it back on when it wears off

Last edited by danghesquiere; Nov 20, 2005 at 06:01 PM // 18:01..
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Old Nov 20, 2005, 07:15 PM // 19:15   #2
Forge Runner
 
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Location: Communistwealth of Virginia
Guild: Uninstalled
Profession: W/Mo
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Cyclone Axe as your only offense will take a LONG time to kill anything. Either Gladiator's Defense or Shield of Judgement as your elite will work wonders, since both of those do damage to enemies as they attack. Gladiator's Defense is very easy to cap, since Dragon's Lair is a very easy (albeit long) mission. As it stands you have 1 attack skill, 2 defense / energy skills, and 5 healing skills.

Healing Hands is healing overkill, as is using Vigorous Spirit AND Live Vicariously together. Your build could definitely withstand a beating, but at the price of taking a very very long time to kill anything. Not a bad tanking / aggro build, but I strongly suggest more offense.
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Old Nov 20, 2005, 07:41 PM // 19:41   #3
Ascalonian Squire
 
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Guild: The Dead Rabbits
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The whole point of this build is to be able to withstand 4-10 trolls or griffins at once it does take a little while maybe 2-3minutes to kill 5 or 6 griffins I do see what you are saying and I might change to gladiators defense. But the problem is gladatior has a 60second recharge and im not gona use SoJ because I would have to drop on of my stats for it.
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Old Nov 20, 2005, 07:57 PM // 19:57   #4
Wilds Pathfinder
 
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Guild: Wisdom of the Raven [MyM]
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What ever happened to monk farming, so much more efficient. Anyway, honestly, I say go with SoJ, 8 Healing 8 Smiting... It is your best bet because it does not have a long recharge time.
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Old Nov 20, 2005, 08:07 PM // 20:07   #5
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Profession: W/
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Um, Gladiator's Defense has a 30sec recharge...
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Old Nov 20, 2005, 08:15 PM // 20:15   #6
Wilds Pathfinder
 
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i dont know why healing hands is needed at all.

you can get up to 5 groups of griffons(depends on spawn) and easily tank them all with glads defense. same with trolls(whole cave).

anyway i dont know the effectiveness of shield of judgement, i only have it capped on my monk
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